Market comparison
LoL: Karmine Corp Blue Stars vs Project Conquerors (BO5) - Nexus League Playoffs
1 venue · 37 outcome rows · 0 comparable lines · 0 verified parity · inactive
Polymarket
Open venue ↗37 outcomes · $4K reported volume
Observed 58h ago · stale
Recorded venue end date: Sep 6, 2026
No shared outcome identities or comparable outcome lines are available for this event. Each venue’s outcomes are listed separately.
| Outcome | Polymarket | Difference |
|---|---|---|
Game 1 Winner Not alignedNo persisted outcome identity connects these venue contracts. | — | |
Game 1: Any Player Penta Kill? Not alignedNo persisted outcome identity connects these venue contracts. | 0.0%stale Bid and ask hidden: prices are over 2 hours old Game 1: Any Player Penta Kill? · closed Open Polymarket ↗ | — |
Game 1: Any Player Quadra Kill? Not alignedNo persisted outcome identity connects these venue contracts. | 0.0%stale Bid and ask hidden: prices are over 2 hours old Game 1: Any Player Quadra Kill? · closed Open Polymarket ↗ | — |
Game 1: Both Teams Destroy Inhibitors? Not alignedNo persisted outcome identity connects these venue contracts. | 0.0%stale Bid and ask hidden: prices are over 2 hours old Game 1: Both Teams Destroy Inhibitors? · closed Open Polymarket ↗ | — |
Game 1: Both Teams Slay a Dragon? Not alignedNo persisted outcome identity connects these venue contracts. | 100.0%stale Bid and ask hidden: prices are over 2 hours old Game 1: Both Teams Slay a Dragon? · closed Open Polymarket ↗ | — |
Game 1: Both Teams Slay Baron Nashor? Not alignedNo persisted outcome identity connects these venue contracts. | 0.0%stale Bid and ask hidden: prices are over 2 hours old Game 1: Both Teams Slay Baron Nashor? · closed Open Polymarket ↗ | — |
Game 1: Odd/Even Total Kills? Not alignedNo persisted outcome identity connects these venue contracts. | 0.0%stale Bid and ask hidden: prices are over 2 hours old Game 1: Odd/Even Total Kills? · closed Open Polymarket ↗ | — |
Game 2 Winner Not alignedNo persisted outcome identity connects these venue contracts. | — | |
Game 2: Any Player Penta Kill? Not alignedNo persisted outcome identity connects these venue contracts. | 50.0%stale Bid and ask hidden: prices are over 2 hours old Game 2: Any Player Penta Kill? Open Polymarket ↗ | — |
Game 2: Any Player Quadra Kill? Not alignedNo persisted outcome identity connects these venue contracts. | 50.0%stale Bid and ask hidden: prices are over 2 hours old Game 2: Any Player Quadra Kill? Open Polymarket ↗ | — |
Game 2: Both Teams Destroy Inhibitors? Not alignedNo persisted outcome identity connects these venue contracts. | 0.0%stale Bid and ask hidden: prices are over 2 hours old Game 2: Both Teams Destroy Inhibitors? · closed Open Polymarket ↗ | — |
Game 2: Both Teams Slay a Dragon? Not alignedNo persisted outcome identity connects these venue contracts. | 100.0%stale Bid and ask hidden: prices are over 2 hours old Game 2: Both Teams Slay a Dragon? · closed Open Polymarket ↗ | — |
Game 2: Both Teams Slay Baron Nashor? Not alignedNo persisted outcome identity connects these venue contracts. | 100.0%stale Bid and ask hidden: prices are over 2 hours old Game 2: Both Teams Slay Baron Nashor? · closed Open Polymarket ↗ | — |
Game 2: Odd/Even Total Kills? Not alignedNo persisted outcome identity connects these venue contracts. | 100.0%stale Bid and ask hidden: prices are over 2 hours old Game 2: Odd/Even Total Kills? · closed Open Polymarket ↗ | — |
Game 3 Winner Not alignedNo persisted outcome identity connects these venue contracts. | — | |
Game 3: Any Player Penta Kill? Not alignedNo persisted outcome identity connects these venue contracts. | 0.0%stale Bid and ask hidden: prices are over 2 hours old Game 3: Any Player Penta Kill? · closed Open Polymarket ↗ | — |
Game 3: Any Player Quadra Kill? Not alignedNo persisted outcome identity connects these venue contracts. | 0.0%stale Bid and ask hidden: prices are over 2 hours old Game 3: Any Player Quadra Kill? · closed Open Polymarket ↗ | — |
Game 3: Both Teams Destroy Inhibitors? Not alignedNo persisted outcome identity connects these venue contracts. | 0.0%stale Bid and ask hidden: prices are over 2 hours old Game 3: Both Teams Destroy Inhibitors? · closed Open Polymarket ↗ | — |
Game 3: Both Teams Slay a Dragon? Not alignedNo persisted outcome identity connects these venue contracts. | 100.0%stale Bid and ask hidden: prices are over 2 hours old Game 3: Both Teams Slay a Dragon? · closed Open Polymarket ↗ | — |
Game 3: Both Teams Slay Baron Nashor? Not alignedNo persisted outcome identity connects these venue contracts. | 0.0%stale Bid and ask hidden: prices are over 2 hours old Game 3: Both Teams Slay Baron Nashor? · closed Open Polymarket ↗ | — |
Game 3: Odd/Even Total Kills? Not alignedNo persisted outcome identity connects these venue contracts. | 100.0%stale Bid and ask hidden: prices are over 2 hours old Game 3: Odd/Even Total Kills? · closed Open Polymarket ↗ | — |
Game 4 Winner Not alignedNo persisted outcome identity connects these venue contracts. | — | |
Game 4: Any Player Penta Kill? Not alignedNo persisted outcome identity connects these venue contracts. | 0.0%stale Bid and ask hidden: prices are over 2 hours old Game 4: Any Player Penta Kill? · closed Open Polymarket ↗ | — |
Game 4: Any Player Quadra Kill? Not alignedNo persisted outcome identity connects these venue contracts. | 0.0%stale Bid and ask hidden: prices are over 2 hours old Game 4: Any Player Quadra Kill? · closed Open Polymarket ↗ | — |
Game 4: Both Teams Destroy Inhibitors? Not alignedNo persisted outcome identity connects these venue contracts. | 0.0%stale Bid and ask hidden: prices are over 2 hours old Game 4: Both Teams Destroy Inhibitors? · closed Open Polymarket ↗ | — |
Game 4: Both Teams Slay a Dragon? Not alignedNo persisted outcome identity connects these venue contracts. | 0.0%stale Bid and ask hidden: prices are over 2 hours old Game 4: Both Teams Slay a Dragon? · closed Open Polymarket ↗ | — |
Game 4: Both Teams Slay Baron Nashor? Not alignedNo persisted outcome identity connects these venue contracts. | 0.0%stale Bid and ask hidden: prices are over 2 hours old Game 4: Both Teams Slay Baron Nashor? · closed Open Polymarket ↗ | — |
Game 4: Odd/Even Total Kills? Not alignedNo persisted outcome identity connects these venue contracts. | 100.0%stale Bid and ask hidden: prices are over 2 hours old Game 4: Odd/Even Total Kills? · closed Open Polymarket ↗ | — |
Game 5: Any Player Penta Kill? Not alignedNo persisted outcome identity connects these venue contracts. | 50.0%stale Bid and ask hidden: prices are over 2 hours old Game 5: Any Player Penta Kill? · closed Open Polymarket ↗ | — |
Game 5: Any Player Quadra Kill? Not alignedNo persisted outcome identity connects these venue contracts. | 50.0%stale Bid and ask hidden: prices are over 2 hours old Game 5: Any Player Quadra Kill? · closed Open Polymarket ↗ | — |
Game 5: Both Teams Destroy Inhibitors? Not alignedNo persisted outcome identity connects these venue contracts. | 50.0%stale Bid and ask hidden: prices are over 2 hours old Game 5: Both Teams Destroy Inhibitors? · closed Open Polymarket ↗ | — |
Game 5: Both Teams Slay a Dragon? Not alignedNo persisted outcome identity connects these venue contracts. | 50.0%stale Bid and ask hidden: prices are over 2 hours old Game 5: Both Teams Slay a Dragon? · closed Open Polymarket ↗ | — |
Game 5: Both Teams Slay Baron Nashor? Not alignedNo persisted outcome identity connects these venue contracts. | 50.0%stale Bid and ask hidden: prices are over 2 hours old Game 5: Both Teams Slay Baron Nashor? · closed Open Polymarket ↗ | — |
Game 5: Odd/Even Total Kills? Not alignedNo persisted outcome identity connects these venue contracts. | 50.0%stale Bid and ask hidden: prices are over 2 hours old Game 5: Odd/Even Total Kills? · closed Open Polymarket ↗ | — |
Match Winner Not alignedNo persisted outcome identity connects these venue contracts. | — | |
O/U 3.5 Games Not alignedNo persisted outcome identity connects these venue contracts. | — | |
O/U 4.5 Games Not alignedNo persisted outcome identity connects these venue contracts. | — |
Game 1 Winner
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
Game 1: Any Player Penta Kill?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
0.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 1: Any Player Penta Kill? · closed
Open Polymarket ↗Game 1: Any Player Quadra Kill?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
0.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 1: Any Player Quadra Kill? · closed
Open Polymarket ↗Game 1: Both Teams Destroy Inhibitors?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
0.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 1: Both Teams Destroy Inhibitors? · closed
Open Polymarket ↗Game 1: Both Teams Slay a Dragon?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
100.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 1: Both Teams Slay a Dragon? · closed
Open Polymarket ↗Game 1: Both Teams Slay Baron Nashor?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
0.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 1: Both Teams Slay Baron Nashor? · closed
Open Polymarket ↗Game 1: Odd/Even Total Kills?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
0.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 1: Odd/Even Total Kills? · closed
Open Polymarket ↗Game 2 Winner
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
Game 2: Any Player Penta Kill?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
50.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 2: Any Player Penta Kill?
Open Polymarket ↗Game 2: Any Player Quadra Kill?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
50.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 2: Any Player Quadra Kill?
Open Polymarket ↗Game 2: Both Teams Destroy Inhibitors?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
0.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 2: Both Teams Destroy Inhibitors? · closed
Open Polymarket ↗Game 2: Both Teams Slay a Dragon?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
100.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 2: Both Teams Slay a Dragon? · closed
Open Polymarket ↗Game 2: Both Teams Slay Baron Nashor?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
100.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 2: Both Teams Slay Baron Nashor? · closed
Open Polymarket ↗Game 2: Odd/Even Total Kills?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
100.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 2: Odd/Even Total Kills? · closed
Open Polymarket ↗Game 3 Winner
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
Game 3: Any Player Penta Kill?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
0.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 3: Any Player Penta Kill? · closed
Open Polymarket ↗Game 3: Any Player Quadra Kill?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
0.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 3: Any Player Quadra Kill? · closed
Open Polymarket ↗Game 3: Both Teams Destroy Inhibitors?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
0.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 3: Both Teams Destroy Inhibitors? · closed
Open Polymarket ↗Game 3: Both Teams Slay a Dragon?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
100.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 3: Both Teams Slay a Dragon? · closed
Open Polymarket ↗Game 3: Both Teams Slay Baron Nashor?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
0.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 3: Both Teams Slay Baron Nashor? · closed
Open Polymarket ↗Game 3: Odd/Even Total Kills?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
100.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 3: Odd/Even Total Kills? · closed
Open Polymarket ↗Game 4 Winner
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
Game 4: Any Player Penta Kill?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
0.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 4: Any Player Penta Kill? · closed
Open Polymarket ↗Game 4: Any Player Quadra Kill?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
0.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 4: Any Player Quadra Kill? · closed
Open Polymarket ↗Game 4: Both Teams Destroy Inhibitors?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
0.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 4: Both Teams Destroy Inhibitors? · closed
Open Polymarket ↗Game 4: Both Teams Slay a Dragon?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
0.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 4: Both Teams Slay a Dragon? · closed
Open Polymarket ↗Game 4: Both Teams Slay Baron Nashor?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
0.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 4: Both Teams Slay Baron Nashor? · closed
Open Polymarket ↗Game 4: Odd/Even Total Kills?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
100.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 4: Odd/Even Total Kills? · closed
Open Polymarket ↗Game 5: Any Player Penta Kill?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
50.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 5: Any Player Penta Kill? · closed
Open Polymarket ↗Game 5: Any Player Quadra Kill?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
50.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 5: Any Player Quadra Kill? · closed
Open Polymarket ↗Game 5: Both Teams Destroy Inhibitors?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
50.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 5: Both Teams Destroy Inhibitors? · closed
Open Polymarket ↗Game 5: Both Teams Slay a Dragon?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
50.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 5: Both Teams Slay a Dragon? · closed
Open Polymarket ↗Game 5: Both Teams Slay Baron Nashor?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
50.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 5: Both Teams Slay Baron Nashor? · closed
Open Polymarket ↗Game 5: Odd/Even Total Kills?
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
50.0%stale
Bid and ask hidden: prices are over 2 hours old
Game 5: Odd/Even Total Kills? · closed
Open Polymarket ↗Match Winner
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
O/U 3.5 Games
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
O/U 4.5 Games
Not alignedNo persisted outcome identity connects these venue contracts.
Polymarket
Prices are shown as percentages of a $1 payout. “pp” means percentage points. A dash means data is unavailable.